Gameplay is the foundation.
Games are an interactive medium, so interactions and decisions, are fundementally what makes games worth playing. We understand this at it's core before adding layers of production.
We use first principles thinking in game design and engineering to create compelling gameplay, explore new ideas across genres, and build the technology those ideas actually require.
A game can look incredible, sound expensive, and check every feature box while still giving the player very little reason to keep playing. We focus on what matters most, compelling gameplay. We design and optimize the user's experience from first principles and build systems, technology, art, and products around that. There is nothing worst than a beautiful game, that is not interesting to play, with constant frame drops. Our goal is to ship new and interesting highly performant games with pristine user experience at all levels.
Games are an interactive medium, so interactions and decisions, are fundementally what makes games worth playing. We understand this at it's core before adding layers of production.
We use familiar genres as starting points, not boundaries. We challenge conventions and search for mechanics that create new and interesting experiences.
Technology is part of the design. We build the systems the game actually needs in a way that ensures robust performance and high quality experiences.
Our current focus is gaming. We want to explore a variety of game genres rather than repeat one formula — using first principles design and engineering to introduce mechanics, systems, and interactions that feel fresh. You can find our porjects below.
A precision puzzle-platformer inspired by the viral hit sensation flappy bird. Blawkade takes the basic mechanic of timing jumps to avoid hitting pipes and attempts to elevate it by introducing power-up, new hazards and puzzles in the map design. The design also takes inspiration from Geometry Dash, and Tetris. If you liked any of those 3 games, we know you will enjoy BLAWKADE.
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